Currently, my main testing platform is Assetto Corsa due to how easy it is to mod, and I have server infrastructure for it for the league. All stages generated are made to be compatible with any moddable sim or game out there, and should work well for sims/games released in the future as well.
The only thing not procedural is the textures used in the track. It generates the terrain, road, trees, and vegetation from scratch. My procedural rally generator is a program written in C++ that creates procedural stages without the use of tiles.
So, in October I decided to try to create procedural stages, and this is where I'm at now! It was the same corners over and over again. But, like many others, I was left disappointed at release with the tile system they used to create their stages. When DiRT 4 was announced, I was excited to finally get procedural rally stages. Al momento sono disponibili per il download due diversi rally, mentre il programma procedurale, peraltro ancora incompleto, non è disponibile. Come vedete dai video di anteprima, le tappe sono sempre varie ed è lo stesso utente a deciderne l'ambientazione. Decisamente interessante è il nuovo progetto modding 'rallystico' dedicato ad Assetto Corsa denominato Procedurally Generated Rally Stages: in sostanza l'autore ha realizzato un programma in C++ in grado di generare in modo procedurale per il simulatore di casa Kunos tappe rally sempre diverse, includendo persino la voce del copilota.